Spolsky and WebKinz

November 3, 2009 at 9:36 pm (Rhetoric Project) (, , , , , )

Metaphors and affordances heavily decorate the Webkinz homepage and the pages within the Webkinz world. First, I want to take a look at the homepage: anyone can access this page, but cannot enter the Webkinz world without logging in under a specific username and password. The scene depicted on the homepage changes with the seasons, holidays, etc. I do not see any need in changing the display on the homepage, as the user will access it anyway simply to enter the website.

The login button is fairly large and in the center of the page which makes it easy to enter. The shading changes as the user rolls over the button which would encourage the user, children, to click on it. However, there is no metaphor for the login button. I have concluded that some children who use Webkinz have not necessarily perfected their reading skills and would have trouble entering the website for the first time on their own. I feel there needs to be a picture relating the entry into the Webkinz world, maybe a door perhaps?

Below the login button, there are several buttons about Webkinz that are clickable (the shading changes again to afford clicking); however, they do not take you into the interactive Webkinz world. These buttons are mostly for parents who care to learn more about the extension of Webkinz beyond the interactive game. These buttons do have picture metaphors next to the title. For example, there is a camera with pictures next to the “Take a Tour” button. These metaphors are excessive and not necessary in my opinion, for the titles are very self explaining, especially considering that adults are most likely to use these buttons and should need these metaphors to understand the buttons.

Now, once we enter the Webkinz world, the first page that we will see is:

WebKinz

Enter ye who dare: The World of Webkinz

Immediately, I have issues with the layout and design of this page. It it WAY TOO cluttered, and quite frankly I have no idea what to do on this page. An experienced Webkinz user, like my sister, however, would know exactly what to do. After playing around for a bit, I finally figured out to click on the “Things to Do” page. Where I was given several options of literally, things to do. Take a look at what happens when I click:

Webkinz

Things to Do

Here, you will see the endless list of things to do in the Webkinz world which allows the user to stay involved and engaged for hours upon hours. These are all options in addition to simply playing with the animal in his/her room (displayed behind the “Things to Do”). This is the place where everything the user buys is on display. The “Things to Do” is yet another way the designer keeps the user coming back for more.

There are several other places that the user can visit to occupy one’s time in the Webkinz world. Below is a series of pictures of different places that my sister says she frequents when playing Webkinz:

Webkinz

Here the user will find his/her report card on each Webkinz to track their game playing.

I find this report card concept quite interesting. It reminds me of school and how my work was constantly evaluated. To the user, he or she is aware that his/her performance is being monitored, and subconsciously they become aware of this thus encouraging the user to play often.

 

Webkinz

The clubhouse where the user can access several other components of the website.

Notice, that on all of these screens advertising constantly lurks to the right side of the page. The user, children, are already subjected to advertising even in their sacred Webkinz world. I suppose this is just another way for the designer to encourage the user to buy more Webkinz. I much prefer that the advertising is all Webkinz related versus involving outside vendors. I do wonder, though, how successful the Webkinz advertising is.

 

1 Comment

  1. Scott Reed said,

    For a post that seems to want to talk about metaphors, there’s really not any talk about metaphors in here. The report card metaphor is an interesting choice, but that discussion doesn’t seem to have anything to do with most of what this entry focuses on: the visual layout of the Webkinz interface.

    The report card metaphor is incredibly interesting, but as in some of your other entries, your default strategy for dealing with it is to point and say “I find this interesting.” Two sentences on such a powerful metaphor? A metaphor that’s sure to cut to the heart of the audience? I want to know more: what does the report card “grade” you on? How do you improve? How accessible is this card? (one of the items in the things to do menu, or something more foregrounded?)

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